![]() ![]() *Note: The ratios are approximations, in game it takes slightly more fuel to get a product. A size 2 reactor will consume and produce double that amount, a size 3 reactor will consume and produce triple that, and so on, linearly increasing. + Added 21 new fission fuels - TBU-Oxide and 10 non-oxisided and 10 oxidised made from the new materials. 44,200 RF/t generated during the reaction Which lets us work out: 20 mB hydrogen consumed per tick 10 mB deuterium produced per tick Reactor size affects this linearly, simply enough. Products and Ratio (Fuel Cells:Product) * This is the final major version of the mod for 1.7.10 - porting to 1.10 has begun + Added Neptunium, Americium, Curium and Californium. The Fuel Variables are used to determine the amount of Fuel used up per tick:įuelUsage = (sqrt(efficiency)/10)*size*fuelVariable Where size is the Size of the Fusion Reactor and fusionRF is the Fusion Reactor's Power Generation config value PowerGen = efficiency*fusionRF*size*powerVariable/200 I believe it remains valid for stock config, but have not validated this. Found using nuclearcraft-fission and a whole lot of luck. ![]() The Power Variables are used to determine the amount of RF generated per tick: A high cell count of 70 allows this reactor to operate as an effective breeder, while a high RF/t per cell of 989.8 ensures maximal utilization of your fuel. Where 't' is the current Reactor Temperature and 'h' is the fuel combo's Heat Variable. Especially when you start doing heavier high speed automation and your small factories build in CMs tend to need 20kRF/t at minimum. The Heat Variables are used in the Efficiency Equation:Įfficiency = 100*e^(-((heatVariable - ln(t))^2)/2)/(t*e^(0.5 - heatVariable)) In at least E2E:SB, the main drawback of NC cali-250 RTGs is that by the time you get 6 breeder reactors up and running, powercells make a much better replacement for them. The table below lists the variables used in the heat, power, and fuel consumption equations. They work rather on the combination between two different fuels that fuse together creating many different unique combinations. These can be arranged in any order you want as long as you have 4 oxides, 4 non-oxides and one fuel isotope.įusion fuels don't work nearly the same as Fission fuels. Low-Enriched Uranium-235 (LEU-235) consists of the following: Uranium-238 (x4), Uranium-238 Oxide (x4), Uranium-235 (x1). TIP: A typical Low-Enriched fuel consists of 4 oxide and 4 normal parts of the same isotope with the addition of a second isotope, which is that determines the isotope of the fuel. By putting depleted cells into a Reprocessing Plant, you will be able to craft other fission fuels from the Isotopes of depleted cells. When a Fission fuel's fuel cycle has run its course, they will turn into a Depleted Fuel Cell. ![]()
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